/*#ifndef __Wall_h_
#define __Wall_h_

#include "BaseApplication.h"
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#include "../res/resource.h"
#endif


class Wall{
public:
	Wall();
	~Wall();

	Ogre::Vector3 getPosition();

	//lay out like thingy?

protected:

private:
	Ogre::Vector3 position;
	int depth;

	
};
#endif*/